AI Insights · Timothy · July 2022
Top 5 Character Collection Games on Android in Italy: Q2 2022
In Q2 2022, the top 5 character collection games on Android in Italy showed varied performance in terms of downloads, revenue, and active users. Coin Master and Clash of Clans led in revenue and active users respectively.
In Q2 2022, the top 5 character collection games on the Android platform in Italy demonstrated diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance:
Coin Master from Moon Active experienced a consistent increase in weekly revenue, peaking at approximately $341K in the final week of June. Weekly downloads saw a downward trend, starting at 16K in late March and dropping to around 8.3K by the end of June. Weekly active users showed minor fluctuations, peaking at nearly 290K in mid-May before stabilizing around 276K by the end of the quarter.
Empires & Puzzles: Match-3 RPG by Small Giant Games had a varied revenue trend, with a peak of about $142K in mid-April and another high of $140K in early June. Downloads were relatively stable, with a slight increase from around 2.1K to 2.6K by the end of June. Active users hovered around 42K to 46K throughout the quarter, showing a slight peak in early June.
Brawl Stars from Supercell saw its weekly revenue peak at approximately $154K in early May before declining to around $50K by the end of June. The game’s downloads fluctuated, peaking at 20.6K in mid-April and ending the quarter with around 16.7K. Active users showed a downward trend from over 1M in late March to approximately 853K by the end of June.
Lords Mobile: Kingdom Wars by IGG.COM had a relatively stable revenue, peaking at around $54K in mid-April. Weekly downloads saw a significant drop from approximately 17.5K in mid-April to about 7.8K by the end of June. The game’s active users also showed a decline, from around 57K in early April to approximately 39K by the end of June.
Clash of Clans, another title from Supercell, had notable revenue peaks, reaching about $95K in early May and $66K in late June. Downloads were relatively steady, ranging from 4.3K to 7.6K throughout the quarter. Active users saw a peak of approximately 1.5M in early May, before dropping to around 1.2M by the end of June.
For more detailed insights and data on the performance of these apps, visit Sensor Tower.